Mass Effect is a property near and dear to many gamers’ hearts. Mine most definitely included. The series hit the scene in 2007, already stocked with a massively deep mythos, as the brainchild of game designer/writer Drew Karpyshyn. Drew rose to prominence as the lead writer of one of the most acclaimed RPGs of all time, Star Wars: Knights of the Old Republic. After demonstrating such a clear grasp of what made the Star Wars franchise great without the benefit of culturally iconic characters like Luke Skywalker, Princess Leia, Darth Vader, and Han Solo, I can’t think of a person more equipped to tackle a brand new sci-fi franchise in the same vein as Star Wars. And tackle it he did.
From the moment the game opened, it was clear that this series wasn’t trying to be anything other than itself. This wasn’t a re-skinned Star Trek or Star Wars. This was something new entirely. The game quickly threw several nuanced different races at us, and for me, someone who is often intimidated or turned off by being dropped into a whole new sci-fi world like that, it just worked.






